Laboratory for Interactive Computer Systems (LINCS)

Asim Smailagic: Lab Director

Go to LINCS Projects

The Laboratory for Interactive Computer Systems (LINCS) includes the following:

- Wearable Computers Lab
- Interaction Design Studio

The Laboratory reflects a significant increase in complexity of the systems that we prototype and emphasizes an interdisciplinary nature of our research projects.

Over the last decade the Interaction Design Studio and Wearable Computers Lab have collaborated in design and prototyping of more than 20 generations of wearable computers, which have become cornerstones of the wearable computing field. By applying and refining our rapid prototyping methodology, the labs have introduced wearable computers in a number of previously untried application areas. Maintenance and inspection, augmented manufacturing, real-time speech translation, navigation, context aware computing, and group collaboration have all been explored using wearable computers, and a variety of engineering research has been performed to understand the principles underlying these designs. While the complexity of the prototype artifacts has increased by over two orders of magnitude, the total design effort has increased by less than a factor of two. Three prestigious international design awards have been received for our visionary designs: VuMan 3, MoCCA and Digital Ink. Design and prototyping of such systems requires expertize in Electrical and Computer Engineering, Computer Science, Human-Computer Interaction, Industrial Design, and Mechanical Engineering.

The labs also supported additional activities, such as electronic design in some robotics projects and use of fabrication machines. Interaction Design Studio explores interaction between people and technological products, and has provided some help to several ICES projects. We would like to formalize, advertise and open all these capabilities to other projects in ICES and CIT.

The goal for the Lab is:

  • Provide expertise in interdisciplinary design, rapid prototyping, and user evaluation
  • Promote more interdisciplinary design projects
  • Provide methodology, measurements, and tools to support teach these methods and to support design meetings
  • Provide a physical space and equipment to support design and fabrication
  • Study interdisciplinary design through practicing it
  • Develop a metric to compare the prototypes and show a performance increase by several orders of magnitude
  • Educational support